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Générateur de rétrospective de sprint
Used by developers, writers, and creators worldwide.
A sprint retrospective generator gives you ready-made prompts for running a focused, engaging retro in one of several proven formats. Pick the format — Start/Stop/Continue, Glad/Sad/Mad, 4Ls, Sailboat, or a simple What-went-well — and it returns the questions to guide the discussion, ending with a prompt to commit to action items. Scrum masters, team leads, and agile teams use retros to inspect how the last sprint went, surface what is helping and hindering, and agree concrete improvements for the next one. Varying the format keeps retros fresh so the team engages instead of going through the motions, and each lens — emotions, learnings, risks, or behaviours — surfaces different insights. Everything generates instantly in your browser. Pick a format that fits the team’s mood, make it safe to speak honestly, and always end by committing to one or two owned, time-boxed actions rather than a long wish list.
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How to use
- Choose your options above
- Click Generate
- Copy your result
Detailed instructions
- Pick a retrospective format.
- Click Generate to see the prompts.
- Work through each prompt as a team.
- Commit to one or two owned, time-boxed actions.
Use Cases
- •Running a sprint retrospective with a clear structure
- •Varying the retro format to keep the team engaged
- •Surfacing what helped and hindered the sprint
- •Guiding a team toward concrete action items
- •Giving a new scrum master ready-made prompts
Tips
- →Rotate formats so retros stay fresh.
- →Make it safe to speak honestly.
- →Focus on the process, not blaming people.
- →End with a couple of owned, dated action items.
FAQ
why vary the retro format
Running the same retro every sprint makes the team disengage and answer on autopilot. Different formats — emotional, learning-focused, risk-focused — surface different insights and keep the session fresh, honest, and genuinely useful.
what is the Sailboat format
A visual retro where wind is what pushed the team forward, anchors are what held it back, rocks are risks ahead, and the island is the goal. The metaphor makes it easy and a little fun to talk about progress and obstacles.
how do we make retros actually improve things
End every retro by committing to one or two specific actions, each with an owner and a deadline. A long list of vague ideas changes nothing; a couple of owned, time-boxed actions reviewed next retro is what drives real improvement.
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