D&D Ability Score Roller
Rolls a full set of six ability scores for 5e characters with 4d6 drop lowest, 3d6, 2d6 + 6, or the standard array, showing every die, the modifier, and the set total
About this generator
This tool generates a full set of six ability scores for a D&D 5e-style character. Each score shows the dice you rolled, the score, and its modifier, and each set ends with the total of all six scores and the sum of their modifiers. With 4d6, drop lowest, the dropped die is shown in brackets, for example "rolled 6, 5, 4, [2]" for a 15. Choose the method: 4d6, drop lowest (the standard random method in the 5e rules), 3d6 (the harsher old-school roll), 2d6 + 6 (a common house rule that never goes below 8), or the standard array of 15, 14, 13, 12, 10, 8. In order assigns the scores straight down STR, DEX, CON, INT, WIS, CHA. Unassigned sorts them from high to low so you can place them yourself. You can roll 1 to 6 sets at once.
How to use
- Pick a method. Leave it on 4d6, drop lowest unless your table uses something else.
- Choose In order to assign scores straight down STR to CHA, or Unassigned to place them yourself.
- Set how many sets to roll, from 1 to 6.
- Click Generate. Each set lists every score with its dice, modifier, and the set total.
- Copy the set you are using onto your character sheet.
Use Cases
- •Rolling stats for a new 5e character when the group uses the random method
- •Rolling three sets and letting a player pick one, if your table allows it
- •Generating quick ability scores for an NPC or a backup character mid-session
- •Trying a 3d6 in-order challenge game where the dice decide the class
- •Showing new players how dice rolls turn into scores and modifiers
Tips
- →Agree with your DM on the method and the number of sets before anyone rolls, so nobody rerolls in secret.
- →If you choose Unassigned, put your highest score in your class's main ability and your second highest in Constitution or Dexterity.
- →Rolling in a group? Roll at the table with everyone watching, or share a screenshot of the result.
- →Use the set total to compare rolls with the standard array (72) when deciding whether a set is unusually high or low.
- →For a fast NPC, use the standard array with In order, which shuffles the six numbers across the abilities.
FAQ
how do you roll ability scores in 5e
The random method in the 5e rules is to roll four six-sided dice, drop the lowest die, and add the other three. Do that six times and assign the six results to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma however you like. The alternatives are the standard array (15, 14, 13, 12, 10, 8) and point buy. Ask your DM which method your table uses.
what is the average roll for 4d6 drop lowest
About 12.24 per score. Working through all 1,296 possible rolls of four dice gives a mean of 12.2446, and the most likely score is 13, at about 13.3%. An 18 comes up 21 times in 1,296, about 1.6%. A full set of six averages about 73.5, a little above the standard array total of 72.
how is the ability modifier calculated
Subtract 10 from the score, divide by 2, and round down. A 10 or 11 gives +0, a 15 gives +2, an 8 gives -1, and a 3 gives -4. The roller shows the modifier next to every score.
is point buy included
Not as a roll, since point buy involves no dice. Under point buy you spend 27 points, every score starts at 8, and no score can go above 15 before bonuses: 9 costs 1 point, 10 costs 2, 11 costs 3, 12 costs 4, 13 costs 5, 14 costs 7, and 15 costs 9. The standard array is exactly what 27 points buys if you spread them that way.
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