Creative
1920s Character Generator
A quick generator for 1920s investigator characters aimed at Call of Cthulhu-adjacent play or period fiction. Pick an archetype — professor, journalist, dilettante, detective, antiquarian, or medic — and get a card with a period-correct name, a specific occupation detail, a secret the character is carrying, and a fear they will not quite name. Each field is drawn from a pool written for the interwar New England setting, without reproducing any published character or scenario. The secret and fear pair is meant to give a Keeper or player an immediate hook. A professor who falsified a citation and dreams of their own handwriting has a session already brewing. A dilettante who funded an expedition that came back short-handed has a whole campaign. The tool skips stats and equipment deliberately — those belong on a sheet, in the system you actually play — and instead gives you the parts that make a character feel like they were living a life before the scenario started. Roll one for yourself at session zero, or roll three to hand out as pregens for a one-shot.
How to use
- Choose your options above
- Click Generate
- Copy your result
Detailed instructions
- Pick an archetype that fits the character you want — professor, journalist, dilettante, detective, antiquarian, or medic.
- Set how many characters to generate at once, up to five.
- Click generate and read the whole card before deciding — the secret and fear usually suggest the hook.
- Copy the card into your session notes or hand it to the player who will run the character.
- Add stats and equipment in whatever system you actually play — this tool stops at the concept.
- Re-roll individual fields by generating again if one line does not fit.
Use Cases
- •A Keeper generating three pregen investigators for a one-shot the group is playing on Saturday night
- •A Call of Cthulhu-adjacent player rolling up a new character at session zero and needing a hook to work with
- •A period-fiction writer sketching a supporting cast of 1920s New Englanders for a short story or novella
- •A solo-journal RPG player generating an investigator and using the fear as a recurring motif across sessions
- •A game master who needs a named NPC contact with an occupation and a hidden motive between sessions
Tips
- →Read the secret and fear together — the strongest characters are the ones where the fear is a reaction to the secret.
- →For a pregen handout, generate three of the same archetype and cross-swap fields until each character reads as distinct.
- →Add one detail the tool does not — a physical tic, a specific object they carry — to make the character memorable at the table.
- →The fear is meant to surface at least once in play. Plant a moment in the scenario where it becomes relevant.
- →For a solo-journal session, treat the secret as a mystery the character is discovering about themselves, not one they already know.
FAQ
Is this generator meant for a specific rules system?
It is written with Call of Cthulhu and similar 1920s investigator games in mind, but it produces character concepts rather than stats. Drop the result into any system by generating skills, attributes, and equipment there. The name, occupation, secret, and fear travel with the character regardless.
how do I use the secret in play as a Keeper
Treat it as backstory the player knows but the party does not, and have the scenario circle back to it once or twice. A secret works best when it has a chance to matter — plant one NPC or one clue that could expose it, then let the player decide how to protect it.
Are the names and occupations period-accurate?
The name pool leans on given names and surnames that were common among educated New Englanders in the 1910s and 1920s, and the occupations are drawn from professions that existed and were plausible in that setting. Individual results may skew wealthier than average because the archetypes themselves do.
Can I use these characters in a published or streamed scenario?
Yes. Every character is an original invention built from generic pools, not from any published mythos property. Names, secrets, and fears are safe for home games, streamed sessions, and paid content.
Why is there no age or gender field?
Both are easier to decide after reading the character card. A retired Pinkerton man and a young private investigator can share the same secret and fear and read as completely different characters. Pick the age and gender that make the hook land hardest.
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